Digimon Story Cyber Sleuth: Complete Edition for free download

Download Digimon Story Cyber Sleuth: Complete Edition free full crack, cracked PC. You can download free Digimon Story Cyber Sleuth: Complete Edition for free download Google Drive, One Drive, Direct Link, Torrent for PC with faster link download free. With engaging storylines, classic turn-based battles, and tons of Digimon to collect, Digimon Story Cyber Sleuth: Complete Edition delivers everything fans loved about Digimon Story: Cyber Sleuth and Digimon Story: Cyber Sleuth – Hacker’s Memory.

Trailer - Screenshots this game

About this game

With drawing in storylines, exemplary turn-based fights, and huge loads of Digimon to gather, Digimon Story Cyber Sleuth: Complete Edition conveys all that fans adored about Digimon Story: Cyber Sleuth and Digimon Story: Cyber Sleuth - Hacker's Memory.

Get the full involvement in the Complete Edition which remembers the two titles for one!

Strange EVENTS

• Turn into a digital analyst or strong programmer to address underhanded digi-secrets.


• Leave on an exhilarating experience where the line between the genuine and computerized universes is obscured.

Unendingly ADDICTING

• Including in excess of 300 Digimon to gather, raise, and Digivolve!


• Assemble a top pick Digimon group to take on adversaries in exemplary turn-based fights.


In case it wasn't already obvious, I have just finished Cyber Sleuth and not Hacker's memory, but rather I accept this game merits a suggestion simply on Cyber Sleuth alone. I got started around 50 hours and did a portion of the discretionary substance.

If you, similar to me, have been exhausted of the last several pokemon games in succession, this will be a great change, and ought to hold your consideration. You have a ton of digimon in this game and getting them all will require you a touch of exertion before the game is finished.

I accept this game was initially a psvita title, yet I feel that this game does much more with significantly less contrasted with the most recent 3d excursions of Pokemon.

I played it on the hard trouble, which was very great until truly near the end. I think it was the fourth last chief and forward that was really irritating.


* Heaps of digimon

On the off chance that you seriously love the oldschool digimon, a large portion of them are here. By and by I went with terriormon and am extremely cheerful.

* Fight framework is great

Assuming you are searching for Shin Megami Tensei degrees of profundity, this game comes up short, however it is more complicated than Pokemon. The fight framework is straightforward, yet not generally so basic as say, the standard RPGmaker layout that you see a ton.

The game urges you to stir up your party and have a wide assortment of digimon to manage different adversary mixes and supervisors, which is something that pokemon doesn't actually do. You can not take your level 60 Rapidmon and bulldoze through the whole game. A few supervisors through me for a circle the initial occasion when, it was great when I was ready. Particularly on hard, this was a great difference in pace utilizing my special hitters rather than simply utilizing Gargomon all the time for the rest of the game (however he was around for that).

* The Story is to some degree intriguing without getting excessively insane until the end

You've played this sort of story previously, it's very shonen, yet I would agree that there are no irritating principle or voiced characters that destroyed playing through the story.

* Illustrations and activitys are alright/nice

The illustrations look great, and it performs well on my PC with unobtrusive specs (RX 480, AMD 2700x, 32gb of smash). I accept this was a psvita game sooner or later, and keeping in mind that at commonly it shows, the designs activitys still look extraordinary. I will say the models don't look as great as the ones in pokemon, yet they truly take advantage of them, particularly with the activitys.

* The evening out framework makes crushing somewhat more charming

I realize crushing isn't ideal for everyone, except you don't actually need to do to on the off chance that you would rather not (until truly late on hard, when it's truly simple. Or then again perhaps I simply suck, who can say for sure). Whenever you hit a specific level and a few different prerequisites, you can digivolve. Whenever you digivolve, you start at level 1, however have much better details, and it's not difficult to return to where you were. It's truly great to see my level 1 digmon getting 13 levels off one experience, and there are ways of accelerating your evening out assuming that is your thing. Try not to be reluctant to de-digivolve.


* Interpretation is a piece wonkey

Heaps of syntax botches, strange stating, and the restriction is a piece on the button, particularly in Akihabara. On the off chance that you miss the PS1 period of interpretations this game is right up your partner, however any other way it very well may occupy. I like something like this; I track down it entertaining, as long as I can in any case get what is happening, and I would agree that that the game is more than skilled, however you will see the inadequacies of the interpretation, particularly while conversing with your digimon.

* You can't skip cutscenes or accelerate text by holding down a button

While it's not however awful as Final Fantasy X seemed to be, there are many manager battles you would like to get to without crushing the [X] button for 15 sec or more. You can do a new game+ after you beat the game, however not having the option to avoid the cutscenes has made me not have any desire to annoy. Perhaps one year from now.

* The hard trouble has some ♥♥♥♥♥♥♥♥ managers towards the finish of the game(Starting with section 16 I think)

You realize what is very repulsive? A manager nuking your whole group of level 70-80s digimon in a single shot and afterward mending 1/4 of his wellbeing each time. The last supervisor is very simple in correlation. I will say there are other strange spikes in trouble right off the bat in the game yet those didn't drive me mad like these did, simply tense. One more thump to not having the option to skip or accelerate cutscenes.

* Filler

There is some filler in the middle of the principle story, in other words you really want to do some faffing going to return to the genuine story, yet maybe these things are indispensable to the plot. I'm not discussing the discretionary missions you can go on, those are fine, I'm discussing the mysterious club and their few trudging situations. The story might have removed these, however we would be short similar to 5 parts, and you must make it a decent even 20. This additionally leads into my next point, which is...

* Bunches of reused resources and regions: You will go to a ton of a similar duplicate/glue levels that have been reused, and scaled with various digimon. There are many fascinating spots yet just about portion of the game is special looking, with changed designs. This isn't a huge issue for me. There is sufficient uniqueness around, and when you see it, it looks incredible, yet I saw the recuse of resources frequently being utilized at about the midpoint of the game a great deal, on the grounds that...

* Heaps of back following: Now, fortunately there isn't much of ground to cover as the areas are tiny, and you walk generally quick, buuuuut, There are a ton of minimal little "stroll here and afterward stroll back" situations that happen approach to frequently, some of the time happening at least a time or two. Here is a model:

1. Go to case board, begin case

2. walk higher up to tap on PC

3. get a call from your manager about the case; Get magically transported to the workplace.

4. Converse with your chief, then Walk back to PC

5. At last enter the prison for the case

What I don't comprehend is that a portion of these cases have the fairness to magically transport you to them without burning through your time strolling to and fro. It includes a great deal, and the center of the game can be a genuine trudge assuming you are doing all the additional substance as it opens up.

You can buy this game now: Digimon Story Cyber Sleuth: Complete Edition

Instructional video



  • Name: Digimon Story Cyber Sleuth: Complete Edition
  • Genre: RPG, Story,...
  • Developer: h.a.n.d., Inc.
  • Publisher: BANDAI NAMCO Entertainment Inc.
  • Release date: 18 Oct, 2019

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Configuration required:


  • OS: Windows 7 (64 bit)
  • Processor: Core Pentium G4xxx
  • Memory: 4 GB RAM
  • Graphics: GTX 550
  • Storage: 6 GB
  • Additional Notes: DirectX 11


  • OS: Windows 10 (64 bit)
  • Processor: Core i5 Gen 2
  • Memory: 8 GB RAM
  • Graphics: GTX 660
  • Storage: 6 GB
  • Additional Notes: DirectX 11

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