Severed Steel for free download

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About this game

Severed Steel is a single-player first-person shooter with flexible stunts, destructible voxel environments, bullet time payloads, and a unique one-handed protagonist. It's you, your index finger and a steel shoe against a superstructure full of bad guys. Combine wall running, diving, rolling and sliding to destroy every last enemy.

Unique combatant: Play as Steel, a dexterous single-handed sniper on a mission. No Reload - Shoot well and get ready to snatch a loaded weapon from the cold dead hands of your enemies.

Fight in style: dodge bullets, jump off walls, slide over rocks, throw weapons - do whatever you can to get ahead in furious and insane gunfights.

Fully destructible environment: punch through plaster with sharp 4.7mm bullets, punch through thick concrete with a 50 caliber bullet, or punch huge holes in objects with your cannon.

Dynamic AI: No two battles are alike thanks to dynamic, modelless and command AI.

Shootout Mode: Achieve high scores and glorify the leaderboards quickly in this arcade mode. There are 30 levels, each with its own additional challenges and more than 20 unlockable, game-changing Mutants.

Campaign mode: In six short story chapters, you fight the forces of the big nefarious EdenSys corporation.

Availability: Diverse adjustable settings for features such as difficulty, visuals, sounds, controls, navigation, and more.

Reviews this game

Severed Steel is accessible solely on PC by means of Steam, GOG, and the Epic Games Store (Steam audit), with a control center delivery anticipated in the not-so-distant future. 

The plot of Escape From Hell:

Severed Steel is really direct, with long, deep stories scratched here in a lot of straightforward cutscenes. You play as Steele, a young lady who awakens in a heap of junk, from which you should get out right away. Most noticeably awful? You just have one hand. Thus, assuming you need to endure this horrible bad dream, you need to finish six parts of a persistent battle with only one hand. 

I will not meticulously describe the situation here in light of the fact that there's nothing to say about it, however Severed Steel's set of experiences is fascinating to continue in my audit. There is no plot content in the actual parts, rather, it is as a high contrast outline between them. They frequently talk concerning what occurred toward the finish of the current section and get ready for the following part. A significant part of the rest is tied in with making an expected spin-off (which I'm happy you'll discover soon). However, what's there can be useful. In a game that sells more insight than narrating, it's completely ordinary to get ready for action. Simultaneously, there are a few inquiries that appear to me to be handily replied without reducing the capability of a spin-off. At that point, this was a bit particular. 

One Hand and Dream:

From the second you meet your first foe, Severed Steel has clarified that you are on the way of life. Everything gets going pretty simple, with only a couple of guns and shotguns to manage the standard snorts, yet as you progress, the possibility of ​​taking your adversary's weapon becomes insignificant in the mission your butchery. Every weapon that opens gives an integral asset to finding out with regards to it on the war zone, and incredibly, none of them let you down. 

All through my audit of Severed Steel, I was very satisfied to see the consideration paid to this insane bend. While a portion of the past levels might appear to be slow and exhausting subsequent to finishing the mission, the second you step on them interestingly, you feel like a continuous battle for endurance. Rising pressure compounds the circumstance in light of the fact that while you might be improving and dealing with harder regions, to a comparable degree, "what am I going to discover around this corner? " and "for what reason haven't I flipped this level multiple times yet?" continue as before. 

Talking about which, the development is without a doubt one of Severed Steel's fundamental qualities. Development enormously affected the FEAR grandpa's projectile planning mechanics, however as it were this hasn't occurred in some other game. Your slug timing depends on an underlying timetable as you kill different adversaries. Each time you play out a stunt like going through dividers, plunging or sliding, you have endless ammunition time. Because of the failure to get harmed (accepting you get the job done on schedule), it firmly animates trapeze artistry as a significant piece of the game circle, and this is a positive thing. It additionally never makes the game excessively simple, concerning a couple of seconds when you're not doing a stunt you'll turn into an inactive duck requesting that you shoot them with slugs. This implies fastidious situating and accuracy are critical, adding an additional a layer of refinement to a seriously difficult involvement with higher trouble levels. 

Trust me, basics are exactly the uttermost from the issue. The main problem is the way long you can appreciate it. Recall when I say this that I played the demo before the survey. However, the Severed Steel crusade required a little more than an hour and a half. It's not the hour of the mission, regardless of whether it doesn't give a lot of consideration to its plot. Recollect that when I say this, there is a great deal of extra substance. You gain admittance to both a group mode with missions to finish and a level supervisor with Steam Workshop support (fair for the last mentioned), however in case you're the mission type and that is it, you can remain with unquenchable hunger when the advances are coming. 

However, all things considered, I'm quite dazzled with the levels that Severed Steel offers during the run. The actual beta is as of now beautiful fun, however the full game offers more experimentation, particularly towards the end. In each of the six sections, both five and six have the chance to attempt new things with the level plan. Also, with Arm Cannon from the main part, which allows you to point the way with your center finger, exploring different avenues regarding the most ideal approaches to finish each level will be entertaining. I'm certain that speed players will rapidly fall head over heels for this game because of its high potential. Also, given the way that the replay esteem is higher, the very quick time setting makes certain to be a hit.

Severed Steel significant accentuation on its neon-streaked halls and rambling fight regions. Where Severed Steel needs visual quality, it underscores in style both all alone and moving. The bearing here is heavenly, regardless of whether the visuals can be a little hard on the eyes on occasion. 

The sound is far better, with a soundtrack I'm in fact sticking out to as I compose this draft. All through my audit of Severed Steel, each track hit with certainty and emphasized the degree of activity present. From tamer, lo-fi waves to dim electric tracks loaded up with genuine force, the title doesn't simply feel better yet sounds incredible as well. This goes further into weapon sounds, which hit incredibly, hard. There's nothing very like a wonderful blast as your adversary detonates into red glue. Obviously whoever was behind the sound plan here really knew what they were doing, and their energy seeps into every last trace of the title. 

One region which I felt could've improved however is in streamlining. Cut off Steel isn't inadequate in graphical and specialized changes through its choices menu, yet rather needs the general execution. There were many framerate plunges in a portion of the later areas, also adversaries checking out the ground or staging through tables. I'm not saying this is Cyberpunk 2077 levels, seeing as that is close to outlandish, however it could do with some tweaking. 


Severed Steel probably the most agreeable interactivity I've seen from a FPS, particularly one as high speed as it. The emphasis on gymnastics over target need makes for a new encounter brimming with flips, jumps, and slides. Also, when joined with a stockpile of weapons to kick the bucket for, you're in for a stellar combo. In spite of how very much refined it believes, it does understay its invite a little, alongside have some unpleasantness around its edges. Notwithstanding, in case you're on the lookout for a great first-individual shooter and wouldn't fret enjoying a bit of side substance to make out really well, Severed Steel shows that one arm can in any case bring a lot of blood, sweat, and gore.

You can buy this game now: Severed Steel

Instructional video


  • Name: Severed Steel
  • Genre: ActionShootsIndie,...
  • Developer: Digerati
  • Publisher: Digerati
  • Release date: 28 Apr 2020

Notice when installing

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Configuration required:


  • OS: Windows 7-10 (64 bit)
  • Processor: i3 3.0Ghz or higher
  • Memory: 4 GB RAM
  • Graphics: Intel (2GB) or higher
  • Network: Broadband Internet connection
  • Storage: 4 GB
  • Additional Notes: DirectX 10 or higher


  • OS: Windows 7-10 (64 bit)
  • Processor: i5-2500 3.3Ghz or higher
  • Memory: 8 GB RAM
  • Graphics: GTX 1050 (4GB) or higher
  • Network: Broadband Internet connection
  • Storage: 4 GB
  • Additional Notes: DirectX 10 or higher

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