Evil Genius 2: World Domination for free download

Download Evil Genius 2: World Domination free full crack, cracked PC. You can download free Evil Genius 2: World Domination for free download Google Drive, One Drive, Direct Link, Torrent for PC with faster link download free. A mocking covert operative fi den manufacturer where YOU are the crook engineer! Build your base, train your cronies, shield your activities from the Forces of Justice, and accomplish worldwide mastery!

Evil Genius 2: World Domination for free download

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Evil Genius 2: World Domination for free download

Evil Genius 2: World Domination for free download

About this game

Malicious Genius 2 is a humorous covert operative fi refuge manufacturer, where players assume command over an Evil Genius and put their ideas for global control into high gear. At the point when it feels this great to be terrible, the Forces of Justice don't have a potential for success!

Construct your own remarkable detestable nest and cover activity, Train a power of criminal followers, Defend your Lair from the Forces of Justice, and Dominate the world with a Doomsday Device in this immediate continuation of the 2004 clique exemplary!

Brutal Constructions!

Each bad guy needs an island sanctuary, so pick your heaven and put your own evil stamp on it! Shape the interior design of your risky hideout to accommodate your play-style, and develop brilliantly underhanded gadgets for your cronies to put to utilize.

Terrible Anti-Heroes!

Capability won't cut it while you're running a malevolent activity. As you extend and prepare your crony labor force, you can make new experts to assist with facilitating your abhorrent plans! Need something somewhat more… scaring? Enroll strong Henchmen that supplement your play style; each genius needs a right hand… or a few, as a matter of fact!

Devious Devices!

The Forces of Justice are annoyingly dependable, so supplement your savage power by exploring and fostering a progression of trap organizations! Send those do-gooders turning with a Pinball Bumper, or put the bite on them with the Venus Spy-Trap. While one snare is great, more is… insidious er. Combo your snares to exile interlopers for good!

Terrible Plots!

Do insidious plans to additional your plot to construct a Doomsday Device and overwhelm the world! Sell the British Royal Family, Kidnap the Governor of Maine, and in a real sense BAKE ALASKA. With many expected targets, assortment is the flavor of difficulty.


For what reason must I be encircled by awkward numb-skulls? I don't anticipate that Evil Genius 2's global control should be a stroll in the park, yet I can't rejoice in light of shaking my clench hand at the powers of equity or making an illustration of a rowdy flunky when it's a burdensome connection point and confusingly-phrased goals hindering my great plans. The entire Dungeon Keeper-meets-Bond reprobate activity is decked in magnificent style and humor start to finish, yet that can go so far when the demonstrations of building a mysterious refuge, requesting around subordinates, and assuming control over the damn world are so frequently disappointing.

Fiendish Genius 2 is at its best while it's inclining toward the sayings and feel of exemplary, beyond ridiculous government agent thrill rides. From the lumbering, metal embellished Red Ivan to the unobtrusively threatening goodie-turned-archvillain Emma, every one of the four masters you can decide to play as has an unmistakable, in front of you character that makes them the delectably vindictive focal point of the unfurling plot. With straightforward yet powerful person plans and happy, view biting voice acting, I was generally anxious to perceive how these titans of wrongdoing would respond to each new test or occasion in the story. Indeed, even piece parts are voiced and vivified with an emotional style. Furthermore, how they're coordinated into discretionary side missions you can get up whenever provides you with a great deal of command over what sort of story you're in the temperament for. There appear to be many of them, as I'm actually seeing a lot of new ones with north of 25 hours of dread added to my repertoire.

What's more, there are a great deal of prearranged episodes to appreciate here. As you progress toward building a mission winning Judgment day weapon, you'll enlist new kinds of cronies to staff your base, take social treasures, and go facing a portion of the globe's particular wrongdoing contenders. Managing these do-gooders implies running a genuine appearing, upscale club as a cover activity. This was likely my main thing from the entire business, and I wish it were somewhat more top to bottom. For what it's worth, your performers and mixed drink bars simply act as a method for burning through the examiners' time, depleting their determination and ideally driving them to return home without tracking down any pieces of information. I wish this had been developed more, as attempting to waylay a wannabe Bond in evident Casino Royale design is the very sort of involvement I was expecting.

Running a cover activity was presumably my main thing from the entire business, and I wish it were a smidgen more in-depth.If the intruding legends make it past the "Workers Only" entryways, you can get into some strained fights with higher stakes and harder foes the more notorious you become. I found these became sort of dreary and negligible, however, and for the most part reduced to hitting a lockdown button so my security powers would proceed to manage the issue. The cool snares you can send open so late in the tech tree that my base was generally excessively settled to utilize them without meticulously and totally moving the entirety of my fundamental activities. On the off chance that I might have begun with a lot of cash to fabricate a whole fake floor to dial back my foes, that would have been perfect. In any case, Evil Genius 2 doesn't actually allow you the opportunity.

Sadly, for pretty much every place where Evil Genius succeeds in the style division, I can highlight one where it misses the mark in substance. Building a complex base brimming with malicious PCs, underhanded cots, and fiendish atom smasher things, wwas a remunerating method for modifying my activity, with the additional kink of pondering how to best utilize restricted space. In any case, nearly all the other things I needed to do to assume control over the world was not really wonderful.

The world guide is for the most part a monster wreck and I disdain it.Let's gotten to the point. The world guide is where you send flunkies to take cash, hijack experts who can prepare your staff to do new positions, and complete story missions. Overall, it's for the most part a monster wreck and I can't stand it. Its presence hauled my maneuvers down over and over. For instance, there's somewhat number close to the menu button which will show you the number of your worldwide crook networks are inactive, yet there doesn't appear to be an approach to rapidly see which ones need consideration once you're on the guide screen. You need to really drift over every one to check status and see needs another task. Don't I have flunkies to walk through this monotony for me?!

I wound up generally overlooking the dynamic tasks like heists or diverting the specialists except if I really wanted a speedy money mixture or there was a story mission to finish. It's a significant task to attempt to have a ton of tasks running continually. Furthermore, the prizes don't typically appear to be worth the effort, since each organization will create a limited quantity of recurring, automated revenue regardless of whether you nothing, which was all that could possibly be needed to keep things moving along as expected once I had an adequate number of stations constructed.

This point of interaction is for the most part awful at imparting targets, as well, giving out unclear mandates and expecting you'll have the option to mystically perceive what steps are expected to arrive. For instance, it could advise you to enroll two new kinds of followers to finish up your list. Yet, it won't ever let you know that you want to do this by opening the Side Stories screen and choosing a particular experience that will open them. I ran into this issue continually, in each and every virtuoso's mission. The instructional exercise is unremarkable, best case scenario, and there doesn't appear to be a glossary to make sense of essential game terms. In any case, not anyplace that I could track down it.

While the craftsmanship, voice acting, and in general subject orchestrate so wonderfully that I need to steeple my fingers and practice my malevolent snicker, pretty much every snapshot of playing Evil Genius 2 is tormented by a burdensome, destitute world guide layer and confounding, ineffectively conveyed goals. It's the sort of issue that playtesting for the most part brings out during advancement, and this game might have utilized a greater amount of that. When I ultimately staggered indiscriminately onto the answers for a portion of these disappointing issues through beast force experimentation, I could see the commitment of an obnoxious great season of laying traps and turning plates stowing away under. Yet, being continually encircled by fools wasn't exactly worth the award, toward the finish of the Armageddon.

You can buy this game now: Evil Genius 2: World Domination

Instructional video



  • Name: Evil Genius 2: World Domination
  • Genre: Simulation, Funny,...
  • Developer: Rebellion
  • Publisher: Rebellion
  • Release date: 30 Mar, 2021

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Configuration required:


  • OS: Windows 10
  • Processor: Intel Core i3-8100
  • Memory: 8 GB RAM
  • Graphics: GeForce GT 1030 2GB, Radeon RX 550 2GB
  • Storage: 20 GB available space


  • OS: Windows 10
  • Processor: Intel Core i7-4770K, AMD Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1660 Super 6GB, Radeon RX 5700 8GB
  • Storage: 20 GB available space

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