Jump Force for free download

Download Jump Force free full crack, cracked PC. You can download free Jump Force for free download Google Drive, One Drive, Direct Link, Torrent for PC with faster link download free. Make your own symbol to battle close by the most remarkable Manga legends in a unique Story Mode, or head to the Online Lobby to challenge different players and find loads of modes and exercises.

Jump Force for free download

Trailer - Screenshots of 3this game


Jump Force free crack

Jump Force cracked

Jump Force for free

About this game

The most renowned Manga legends are tossed into a totally different landmark: our reality. Joining to battle the most perilous danger, the Jump Force will bear the destiny of the whole humanity. 

Make your own symbol and hop into a unique Story Mode to battle close by the most impressive Manga legends from DRAGON BALL Z, ONE PIECE, NARUTO, BLEACH, HUNTER X HUNTER, YU-GI-OH!, YU HAKUSHO, SAINT SEIYA and numerous others. 

Or then again head to the Online Lobby to challenge different players and find bunches of modes and exercises.


Bounce Force unquestionably begins a high note as it drops you solidly into the center of a contention in Times Square between Jump legends and super-fueled, mind-controlled miscreants. You play an arbitrary survivor of blow-back during a fight between Goku and Frieza who's restored and given forces. Yet, whenever you're enrolled into the Jump Force, the story consumes most of the day to get rolling again as you're compelled to investigate the base, meet with Goku, Luffy, and Naruto and pick which of their groups you'd prefer to join. It's a starting to a story that requires around 12 hours to go through, excluding a decent lot of side substance. 

Prior to that, however, you're ready to fabricate your person as you see fit, giving that person a battling style and slapping on two or three capacities acquired from other Jump characters. Bounce Force's person maker doesn't have a huge load of choices, however, and it doesn't allow you truly to alter the vibe of your person past a modest bunch of premade faces, hairdos, eyes, etc. It does essentially have a few choices that are clearly gestures to other anime characters that didn't make it onto the program, including Kurama, Urahara, and Kuwabara, just to give some examples. I for one headed an alternate bearing and made a bare fella wearing all yellow, put some red gloves and boots on him, and called him Saitama. 

As a rule, Jump Force's plot acts over the top with itself a little and passes up an immense chance for some pleasant associations between adored characters that would somehow never get an opportunity to meet. The tasteless story is offered no courtesies by the way that the majority of the cutscenes are without voice acting, so what not many intriguing collaborations between characters we do get – like one including Kenshin moving Zoro to a duel subsequent to disagreeing with his severe showing techniques – are left totally quiet and inert. 

Amazingly, Spike Chunsoft worked effectively of ensuring that everything in Jump Force has a type of counter. Auto-combo spam can be bested by squares, evades, or by charging protected substantial assaults; unsurprising scramble ins can be exploded by safe on-startup uncommon moves or counters; and exorbitant gatekeepers can be broken with incredible unblockables or tosses. There's additionally a crisis get away from button that permits you to escape a combo while you're getting hit, to the detriment of your versatility meter. 

All of this is an incredible beginning, yet that is probably just about as profound as it goes. Regardless of being a 3v3 label warrior, the label mechanics feel like an idea in retrospect since every one of the three characters share a similar life bar, the help moves don't feel especially thoroughly examined, and since combos generally just beginning from a surge assault there's no genuine need to learn anything past one combo for each character. This causes each battle sort of to feel something similar and prompts the battle getting flat before long. Also, the heap times for getting into a match are longer than in most battling games, as well. 

Playing on the web or locally against companions is Jump Force's redeeming quality, as the AI is really horrible even on the hardest trouble and what profundity the battle framework has is characteristically attached to having the option to peruse your adversary, which doesn't neutralize the anticipated and idiotic AI. Thus far, it's been actually smooth around there: in my experience playing on the web in pre-discharge, multiplayer has held up very well with for all intents and purposes no matches that were influenced by slack by any means. 


In the event that you have similar anime fans who are down to crush a few fastens and watch the sparkles fly, Jump Force's battling framework takes into account no less than a couple of long stretches of shallow fun before it gets flat and dull. The tasteless story feels silly and does nothing fascinating with its amazing program of adored characters who've infrequently or never got the opportunity to meet, making this festival of 50 years of Weekly Shonen Jump a mistake in general.

You can buy this game now: JUMP FORCE

Instructional video


  • Name: JUMP FORCE
  • Genre: ActionAdventureIndieStory, Sport...
  • Developer: BANDAI NAMCO Entertainment
  • Publisher: BANDAI NAMCO Entertainment
  • Release date: 15 Feb 2019

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Configuration required:


  • OS: Windows 7-10 (64 bit)
  • Processor: Core i3 or higher
  • Memory: 4 GB RAM
  • Graphics: 2GB or higher
  • Network: Broadband Internet connection
  • Storage: 21 GB
  • Additional Notes: DirectX 10 or higher


  • OS: Windows 7-10 (64 bit)
  • Processor: Core i5 or higher
  • Memory: 16 GB RAM
  • Graphics: GTX 960 4GB or higher
  • Network: Broadband Internet connection
  • Storage: 22 GB
  • Additional Notes: DirectX 10 or higher

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