Mount & Blade II: Bannerlord for free download

Download Mount & Blade II: Bannerlord free full crack, cracked PC. You can download free Mount & Blade II: Bannerlord for free download Google Drive, One Drive, Direct Link, Torrent for PC with faster link download free. The horns sound, the ravens gather. An empire is torn by civil war. Beyond its borders, new kingdoms rise. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. Establish your hegemony and create a new world out of the ashes of the old.

Trailer - Screenshots this game

About this game

The horns sound, the ravens assemble. A realm is torn by nationwide conflict. Past its lines, new realms rise. Brace on your sword, wear your protective layer, call your supporters and ride forward to win greatness on the war zones of Calradia. Lay out your authority and make another world out of the cinders of the old.

Mount and Blade II: Bannerlord is the anxiously anticipated spin-off of the acclaimed archaic battle test system and pretending game Mount and Blade: Warband. Set 200 years prior, it grows both the definite battling framework and the universe of Calradia. Barrage mountain fastnesses with attack motors, lay out secret criminal domains in the back rear entryways of urban communities, or surge into the main part of tumultuous fights as you continued looking for power.

Technique/Action RPG

Investigate, assault and overcome your direction across the huge landmass of Calradia, making companions and foes en route. Raise your own military and lead it into fight, directing and battling close by your soldiers in the main part of the activity.

Singleplayer Sandbox Campaign

Play the game the manner in which you need to play it! Plot your own way to drive in a unique sandbox experience where no two playthroughs are something very similar.

Broad Character Creation and Progression Systems

Make and foster your own personality to match your playstyle. Progress abilities by performing activities as you get sufficiently close to a determination of advantages that address your dominance of an ability.

Reasonable Economy

See the accessibility of products recurring pattern in a reenacted primitive economy, where the cost of all that from incense to warhorses varies with market interest. Make turmoil advantageous for you by being quick to carry grain to a destitute town after an attack or returning a scoundrel tormented parade course.

Multiplayer Game Modes

Put your strategic ability and battle abilities under serious scrutiny against players from everywhere the world in a wide range of multiplayer game modes, going from limited scope clashes up to immense and awe-inspiring attacks with many players.

Expertise Based Directional Combat System

Vanquish your adversaries utilizing the game's profound and instinctive battle framework that is not difficult to advance however challenging to dominate.

Amazing Battles

Take to the field of fight and experience the severity of archaic battle in first or third individual viewpoint with many on-screen units, each with their own definite AI.

Broad Modding Capabilities

Modify the game to encounter a totally unique experience of your own creation. The motor and instruments used to foster Mount and Blade II: Bannerlord are being made accessible to the local area, so modders can re-decipher Calradia or make their own universes!

Reviews

So, I have -as of now- played 63 hours of Bannerlord and another 155 hours of the multiplayer beta of which I had the honor of being a part. I now feel confident enough to talk about why I think that you should get the game yourself, especially if you loved any of its previous titles.

First of all, the game is aesthetically a HUGE development from the awkward indie 2010 (that -even then- still felt older) graphics, which we all grew to love. The animations seem more realistic, the items more detailed, the campaign map is incredible and the scenery (from the snowy forests of Sturgia to the desert wastelands of the Aserai homeland, and from the rocky Battanian villages to the great cities of the Empire) is beautiful and at times even -dare I say- majestic. Sure, the graphics still don't compare to the other big games of its time, and the character models still look a bit odd, but for a game of a small company like Taleworlds that chooses to focus more on the gameplay and the game's mechanics, you can at least overlook some of their flaws.

I should also point out here that the game takes place around 200 years before the events of Warband, in a world where the Calradic Empire still exists, although in crisis, and new and old kingdoms arise in its wake. Some of the factions are the ones that evolved into the ones in Warband (Vlandia is the predecessor to the Swadians and the Rhodoks, Sturgia is a mix between the Vaegirs and the Nords, the Khuzaits are the khanate before the rise of the Khergits, and the Aserai the previous Sultanate to the Sarranids), while we also have the Battanians (a celtic-like mountain kingdom) and the Calradic Empire (an empire very similar to the medieval Greco-Roman -now known as Byzantine- Empire). Each of these factions is very well made in order to feel unique and different to the others, with its own architecture, clothing style and troops, that are very close to their historical inspirations, giving you a nice depiction of some fields of what the actual medieval world looked like (and in some cases how it worked).

Now, for Single Player, on a first look you'd say "That's an enhanced version of Warband" and you'd may be right for the most part, but the game offers many new features and details that differentiate it from its predecessor. Examples of this are the many convenience options, like the way you can recruit troops from villages and towns which can be more and better if you have good relations with the village's notables or the fact that you can see the full items' stats and compare them to your own. There are many new features, like the Clan and its mechanics (basically you, your family and your companions), the fact that you can have children and continue to play as them once your older character finally kicks the bucket, the forging system which allows you to make weapons and choose how they will look on your own, the new Kingdom Mechanics, that enhance the experience of serving or ruling a realm with multiple armies and kingdom laws, and the fact that you can now kill nobles that you capture, with whatever consequences that may entail. Other features have been renewed, fixing annoying issues that existed in Warband or completely changing the way they worked for the better, like, for example, the new massive battles with more thought out AI-planning, and the sieges, that now have siege weapons and are not just a mass of angry people cramming a small ladder only to get violently killed by the other mass of angry people that awaits them on the walls.

For Multiplayer, there are now 3 main modes, which are Skirmish 6v6 (which is like battle and conquest together), Captain 6v6 (which allows every player to command a small band of troops) and Siege (which is the good ol' siege we all know and love, polished with siege weapons and some new mechanics). There is also a Team Deathmatch mode which is more like a playground to prepare you for the real modes above. Now, the way the combat works is almost the same as in Warband (with some minor changes like a shield bash move, a crouch move and chain attacks) and I feel like it is what we should expect, even though I hear complaints about it being "clunky" and "unreliable". I personally enjoy it as I did in Warband and I'd say it is highly dependent on skill and experience (I believe it's hard to learn and to master, but once you do, it offers you a very fun and challenging experience).

Of course, there are still many issues and bugs which make you question the fact that this is a game that was in development for 8 years and that it is priced as much as it is. If you buy it now, mind that you will come across a lot of them. That being said, you should also keep in mind that this is still Early Acccess and many of them are bound to change. Also, you have to AT LEAST give credit to the developers for keeping track with the complaints and the feedback of the players, having already made 10 updates (during the first 10-11 days since the release!) and continuing strong. Honestly, the way they keep hunting for issues and bugs and the way they listen to negative feedback is all I could ask from a game studio (which, again, is not a major one) and, if anything, deserves my support in this journey of making the game that we all have dreamt and still dream of.

Overall (and sorry for this lengthy essay), the game is a worthy successor to Warband. It offers you a pretty similar experience that Warband did (letting you explore a vast world of different cultures and giving you the freedom to make your own story, whether it is of the journeys of a merchant, the adventures of a warlord, the path of terror left behind by a bandit leader, or the rise of a new ruler) which is exactly what we should all have expected and hoped for. And yet, even as a game that offers content and possibilities the size (and even significantly bigger than the size) of Warband, it still feels like it has not even scratched the surface of what it is capable of, leaving space to be filled in ways that we haven't even immagined by the many and various mods that are bound to follow (and have already started making their entrance) by the ever restless and creative modding community of Mount&Blade. So, if you have waited for this game like I have and still wonder if you should buy it in its current state I'd say, yes, join this journey, because even if it's not yet all you have dreamt of, given time and support it's going to be. If you are new to Mount&Blade, and think that it is a little overpriced for a game that is not fully completed yet, you can always wait until it comes out of EA, but I would personally recommend that you give it a go, and in the end you will be glad you did.

You can buy this game now: Mount & Blade II: Bannerlord

Instructional video

 

Information

  • Name: Mount & Blade II: Bannerlord
  • Genre: Action, RPGSimulationStrategy,...
  • Developer: TaleWorlds Entertainment
  • Publisher: TaleWorlds Entertainment
  • Release date: 30 Mar, 2020

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Configuration required:

Minimum:

  • OS: Windows 7 (64 bit)
  • Processor: Core i3 Gen 8
  • Memory: 6 GB RAM
  • Graphics: UHD 630 / GTX 660
  • Storage: 60 GB
  • Additional Notes: DirectX 11

Request:

  • OS: Windows 10 (64 bit)
  • Processor: Core i5 Gen 10
  • Memory: 12 GB RAM
  • Graphics: GTX 1060 3GB
  • Storage: 60 GB
  • Additional Notes: DirectX 11

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