Potion Craft Alchemist Simulator for free download

Download Potion Craft Alchemist Simulator free full crack, cracked PC. You can download free Potion Craft Alchemist Simulator for free download Google Drive, One Drive, Direct Link, Torrent for PC with faster link download free. Potion Craft is a chemist test system where you actually associate with your instruments and fixings to mix mixtures. You're in full control of the entire shop: imagine new plans, draw in clients and investigation however much you might want. Simply recall: the entire town is relying on you.

Trailer - Screenshots this game


About this game

Works with all types of ingredients: Leaves, flowers, berries, roots, fruits, minerals and a variety of mushrooms are ready for your mortar and pestle. As with espresso, the fineness of the ground beans matters!

Learn the art of making potions: Plan your medication. Grind the ingredients and mix them thoroughly in a cauldron. Heat coal. Cook and stir. Add base: water, oil or... whatever. Congratulations on your first potion! Is it easy to learn? Now try to master it!

Experiment and come up with new recipes: Plan your route carefully with an alchemy card to combine different effects. Remember common sense: you won't find a market for a toxic cure... will you? Or will you?

Selling Potions: Every day, customers will come to your store looking for a solution to their problem. You will face consequences depending on what you decide to sell them. Attract guilds, befriend (or hostile) celebrities, gain wealth and influence - and one day you might even decide the fate of an entire city.

Buy ingredients or grow your own: Every alchemist needs ingredients. You can buy them from itinerant merchants: it can be expensive, but a successful bargain can save you some money. Or you can just develop your own!

Get creative with customization: Want to spice up your best potions? Continue, continue! Change bottle shape, label type, icon and color. You can even give it your own name and description for the label. Arrange your unique potions carefully to display on the shelves and tables of your store...or throw them away arbitrarily - we won't tell you what to do, just have a little fun!


  • Unique visuals inspired by medieval manuscripts and medical books.
  • The joy of physically interacting with components and devices.
  • Sandbox style game where you have many different abilities and how you complete each challenge is up to you.
  • Sell ​​your potions to the townsfolk as a noble craftsman, a greedy weasel, a mystical shadow master, or anything else you could possibly want to be!


At any point needed to deal with your own elixir shop? Fill the role of town chemist with nice play games' most current venture, Potion Craft! 

Established in 2014 and based out of Saint Petersburg, Russia, nice play games is the brainchild of solo designer Mikhail Chuprakov. Getting started on game plan for both Playkot and Social Quantum studios, Chuprakov, at last struck out all alone with titles like Sushi Ride, Wizard Swipe, and Potion Craft's profound archetype, poisonous. Presently niceplay games have concocted something genuinely uncommon with Potion Craft, a catalytic-making test system distributed by tinyBuild. 

Gather fixings and brew elixirs to fulfill the heap needs of the townsfolk. 

Making an elixir in this game resembles plotting your seminar on a guide. How you get from A to B relies upon the fixings you have available and the request in which you join them. Every fixing can just take you so far a specific way, so pick your blend carefully! The nearer you adjust your vacant jug to the ideal mixture's outline, the more impressive your creation will be. Plan the most limited course with the least reagents conceivable—simply make certain to keep away from the bones, or your elixir will lose its intensity! 

Clients will stop for a minute they're willing to pay or how incredible an elixir they're hoping to purchase. Listen carefully to realize what afflicts them, then, at that point, propose the right solution to get everything done. Offer up some unacceptable arrangement too often, however, and they'll take their business somewhere else. Your shop's standing changes relying upon the sort of client you supply, so be aware of your benefactors' intentions. Will you fiddle with the more obscure side of your exchange or keep things fit? The appropriate response could shockingly affect your coffers! 

Playing this game resembles leafing through an old composition from the Middle Ages. 

Elixir Craft's middle age music and material like appearance are beguiling and vivid. Dominating the inconspicuous craft of speculative chemistry is testing yet fulfilling. Yet, the genuine virtuoso of this game is found in the opportunity to try. It truly causes you to feel like a pharmacist on the cusp of progressive new plans. I can hardly wait to start up the shop's puzzling Alchemy Machine and see what other mysterious colors I can make!

Intriguing that you have a ton of command over how these "courses" are based on the guide — you would brute be able to compel it with a lot of redundant fixings that cover little ground however aren't wacky and difficult to plot out, you can utilize the crude fixing or smash it to change the length of the path, and you can add a touch of water to your cauldron to push your situation on the guide back toward the beginning stage. It's a beautiful novel repairman for a making game, and joined with the more extensive businessperson sim movement, it's a great mix. 

Whenever you've made a mixture, you can save the formula, so, all in all you presently don't have to physically gather it once more (accepting you have precisely the same fixings). 

A more extensive perspective on the catalytic mapIf you line up your elixir spot on, you'll end up with a higher-level outcome. 

After my hour and a half meeting, I positioned up a couple of times by reliably selling the right elixirs without dismissing such a large number of people, and I scratched off every one of the objectives in the initial two parts of the Alchemist's Path book, so I made a decent imprint. Simultaneously, the rate at which I'm advancing has eased back altogether. The long game — the 10,000 foot view technique — is as yet evading me. Working my shop in a manageable manner, without playing so reckless that I risk disintegrating my chemist's standing, will be extreme. 

Presently I realize you're's opinion: "Early Access? We should simply keep this for later." 

I get that, and I feel the same way about most of work-in-progress games, yet everything here is cleaned up, and I believe there's sufficient substance as of now to warrant not pausing. It's a fantastic circle, regardless of whether there are some missing components (certain buttons have a "still in early access" proviso) and the alternatives (counting controls) are scanty. 

Talking about which, I truly burrow this visual breakdown of what's next for the game: 

The future substance guide for Potion Craft: Alchemist SimulatorSome of the more drawn out term snares aren't finished at this point. I'm generally keen on the new establishing components. 

Furthermore, more setting about future updates from the designer: 

In the current form, the player is now ready to collaborate with the Alchemy Machine, which will be the principle apparatus to advance towards making a Philosopher's Stone. We will present more elixir impacts, plans, fixings, and mixture bases. The method involved with running the mixture shop will likewise grow, as players will actually want to overhaul their nursery, work on their standing and foster their chemist abilities. To ensure making elixirs doesn't turn into a daily practice, certain clients will demand mixtures with extraordinary conditions.

You can buy this game now: Potion Craft: Alchemist Simulator

Instructional video



  • Name: Potion Craft: Alchemist Simulator
  • Genre: Casual, Indie, Simulation,...
  • Developer: niceplay games
  • Publisher: tinyBuild
  • Release date: 21 Sep 2021

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Configuration required:


  • OS: Windows 7-10 (64 bit)
  • Processor: Core i3 or higher
  • Memory: 4 GB RAM
  • Graphics: no need
  • Network: Broadband Internet connection
  • Storage: 5 GB
  • Additional Notes: DirectX 10 or higher


  • OS: Windows 7-10 (64 bit)
  • Processor: Core i5 or higher
  • Memory: 8 GB RAM
  • Graphics: GTX 670 with 2GB or higher
  • Network: Broadband Internet connection
  • Storage: 5 GB
  • Additional Notes: DirectX 10 or higher

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